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Final Destination: Bloodlines Flatlines
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Final Destination: Bloodlines Flatlines

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Final Destination: Bloodlines Flatlines

After over a decade away, Final Destination: Bloodlines arrives with the promise of reinvigorating the franchise’s twisted death trap formula—but instead, it feels like a lifeless rerun written by someone who skimmed the Wikipedia pages of the original films and forgot what made them fun in the first place

Set within a generational curse concept that tries to link back to the first movie, Bloodlines wastes no time establishing a cast of bland, one-note characters whose sole purpose is to die in increasingly uninspired ways. The inventive, Rube Goldberg-style death sequences the series is known for are either laughably tame or so over-CGI’d they look like rejected video game cutscenes. Tension? Nonexistent. Suspense? Only if you’re waiting for the credits to roll.

[category News, Video/TV] [tags Tony Todd, Zach Lipovsky, Adam Stein]

Even the film’s much-hyped connection to earlier entries feels like cheap fan service, sloppily shoehorned in during a late-act exposition dump that adds nothing meaningful. And let’s not even talk about the performances—most of the cast seem like they were plucked from a CW audition room and handed the script five minutes before shooting.

Bloodlines had the opportunity to honor the franchise’s legacy or reinvent it for a new generation. Instead, it crashes and burns, leaving behind nothing but a smoldering pile of clichés, bad acting, and wasted potential. Death may be inevitable—but this sequel should’ve stayed buried.

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